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The
World of Bezier Graphics
This page provides access to an expanding
range of resources dedicated to exploring
the world of Bezier graphics. Bezier curves
are used in computer graphics to produce curves
which appear smooth at all scales.
Paul de Casteljau, an engineer at Citroen,
was the first to develop the Bezier curve,
but because of contractual obligations to
Citroen, was unable to publish his method.
Pierre Bezier who was working for Renault,
invented a similar method, and with his company's
permission, published his findings first.
[browser
compatibility - file type]

Please note some of the games and activities
below require Microsoft Internet Explorer,
others are cross-browser compatible and may
be used with either Internet Explorer [IE],
Netscape [N],
Opera [O],
or Safari
[S]. The games and activities are presented
as Flash [FL],
Java Applet [JA],
or JavaScript [JS].
| :::
Creative Activities ::: |
Internet
Explorer [IE],
Netscape [N],
Opera [O], Safari
[S]
Understanding
Bezier Curves [IE,
N7, O, S] [JA]
125kb

Understanding
Bezier Curves: Play and learn about the
principles of controlling Bezier curves with
the help of a great applet developed by Brown
University Computer Graphics Research Group.
Note that this applet requires a window area
of 800 X 600 pixels to be fully viewable.
Bezier Playthings
[IE,
N7, O, S] [F]
125kb

Andre' Michelle has created four bezier playthings
in Flash. Each of the following four links
will open a small window with an interactive
'model' for you to discover and play with
the properties of bezier curves:
Bezier
Control Points: Drag the six anchors to
change the path of the bezier. A ball travels
along the path continuously. Observe how the
speed of the circle changes dependant on the
path, and how when paths cross, the resulting
movement planet orbits as seen from Earth.
It's an interesting mental exercises to focus
on the ball, and in your minds eye, remove
the lines.
Bezier
Collide: Grab hold of the inner ball with
your mouse pointer. Move the ball too and
fro and observe the smoothness and momentum
of the movement. Clicking the 'show normals'
box shows the influence of the controlling
lines. Ponder on how movement on Earth is
constrained by gravity.
Bezier
Point Collision: A ball drops into a Bezier
curve and bounces. You control three points:
one to each side, and one below. The ball
will bounce and behave dependant on the way
you define the curve. This shows the important
part bezier curves pay when creating convincing
animated paths. The author has also spent
a time ensuring the ball approximates an object
with certain elastic properties.
Bezier
Split: This is a simple demonstration
of how defining and selecting parts of a bezier
curve can present a 'clipped' curve. Through
this the user can see how complex models might
be drawn when masking parts of a bezier path.
Andre Michelle's website is at www.andre-michelle.com.
Flash Bezier
[Online
Tool and Freeware Download] 294kb

Flash
Bezier is a great way to learn about the
principles of Bezier curves by using a live
online Flash tool that downloads in less than
five seconds. If you want to experiment in
your own time offline, download the program
below.
Download
Flash Bezier [AbleStable
Bezier.exe] 784kb
Bezier Creator
[Freeware
Download] 294kb

The Bezier Creator developed by Maarten Kronberger
is a simple and effective freeware program
to create and generate Bezier curves in a
3D environment. You'll need to be running
Windows 98/NT/2K/ or XP with a 3D card and
OpenGL support.
View More
Details about the Bezier Creator, including
screenshots and a detailed description.
Download
Bezier Creator [BezierCreator.zip
294kb]
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