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Column is a monthly feature that explores the world
of creativity and aesthetics.
The Creative Marketplace
Mike
de Sousa, Director, AbleStable

The release of Microsoft's operating
system Vista has arrived and heralds
a transformation in the relationship of the user
and their computer. Unlike previous versions of
the operating system whose purpose was to
provide a context for software to run,
Vista
has a dual raison d‘etre: delivering a robust
and secure environment for running software; and
equally yet somewhat less well known before its
release, to act as a vehicle for the sale of services
and
products.
The
last five years have seen a steady increase in
eCommerse transactions, but technologies
are coming
on stream
that
will market services and products via personal
devices to "participate" in
ever more immediate transactions. As we become
increasingly wired, advertising will
target
our
every move...
The
Hard Sell
The
Internet is a context where people have exchanged
information on a level playing field,
but
there are moves
to change
the
delivery of
the Internet into a two-tier system.
The
freedom known as “Net
Neutrality,” which
allows you to go anywhere you want on the Internet
under similar conditions, is under threat.
US phone and
cable
companies
are attempting to create premium lanes for
higher fees, and they hope to give preferential
access to their own services
and
those companies that can afford them. In this
scenario life in the fast lane would deliver
speedier web pages and online services to those
who pay. Google for example might be assigned
the slow
track as a rival premium-paid search engine
delivered faster results. Independent and
small scale websites who could not afford
the commercial
premium service would become uncompetitive,
and the performance of Educational and non-profit
websites would suffer.
The US Senate is debating whether to accept
this
proposal which is the most potent force
in attempting to realign the Internet as
primarily a place to buy and sell. A
Brief History of The Internet
It
seems appropriate to take stock here and state
the major milestones that forged the Internet.
In
1969 the first official network nodes were made
between the University of California,
Los Angeles, Standford Research Institute,
the
University of California, Santa Barbara,
and the University
of Utah. Ten years later
USENET, the first networked discussion group
was developed,
and by 1981 the DNS (Domain Name System)
was conceived
by Dr. David Mills. SMTP (Simple Mail Transfer
Protocol) which provides the technology to
send emails followed shortly after in 1982,
and during
1985 "Symbolics.com" became
the first registered domain.
Tim Berners-Lee developed
the first web browser "WorldWideWeb" in
1991. This was later renamed "Nexus" in
order to prevent confusion between the program
and the abstract information space. One year
later Tim developed the protocol that we
now know of as the World Wide Web and described
by the
W3C as "the
universe of network-accessible information,
the embodiment of human knowledge".
1994 was a pivotal year in the burgeoning
Internet as Mosaic was developed by Marc
Andreesen
at the National
Centre
for Supercomputing
Applications
(NCSA) which enabled non-technical users
to view images as
well as text. 1994 also saw the first
secure retail transaction
on the Web, and Mosaic transmuted into Netscape
in October under the
code
name "Mozilla".
By
1995 Microsoft Internet
Explorer 1.0 was released along with Windows
95,
and the dominant technologies and protocols to
deliver and view the Internet were
in place. The
context
for
mass
participation
in the Internet had arrived. Three years on the
first truly integrated Internet friendly operating
system Windows 98 would be introduced just as
Google
and PayPal were about to launch.
Windows
98 presented "channels" for users to
browse. At the time Microsoft thought the Internet
would become like TV, and users would tune in
their millions to the now defunct channels. It
soon became clear however the Internet was a
dynamic medium as compared with TV, its passive
counterpart. The founders of Google had their
fingers on the pulse and Channels became a thing
of the past. The Internet, born of a desire to
connect and share information, and in its early
days often peopled by independent unconventional
individuals, continued to subvert the desire
of many commercial companies to commercialise
it.
Microsoft
and others took considerable time to work out
just how they might best profit from this new
context. With the arrival of the XBox in 2001
they began their quest towards claiming the Internet
as a commercial landscape, and soon after Microsoft
stabilized their operating system with the release
of Windows XP, and Google became an increasingly
dominant commercial force, Microsoft began developing
Vista (business 2006, general release
2007) which for the first time will present an
integrated Windows
Marketplace as part of the operating system.
Click Start > Marketplace.
Every
Move You Make
PayPal's
Mobile Text to Buy service which has rolled
out in the US during 2006 enables consumers to
purchase services and products instantly. You
could
for example
pass a bill-board on the street that has a PayPal
Mobile Code as part of the marketing message.
You reach for your phone, text the code to PayPal,
receive a message back asking
for
your
pin,
enter
your pre-defined
pin, and the goods are yours a few short steps
on. Within
five years instant payments such as PayPal's
will be as common place as the ubiquitous credit
card.
Fair
Game
The
days of buying disks with consol games at your
local store are
numbered. The XBox began offering a marketplace
for game
downloads,
and the upcoming rival game consols are to
bypass the heavy manufacturing and distribution
costs
of producing games on disk. All consols will
switch to download services which feed greater
revenue
directly to the consol manufacturers.
In
common with film makers, independent games
developers
will find it difficult to
break into the closed loop. Pay to play online
gaming subscription services delivered by the
dominant
manufacturers will dominate
the industry. This will follow hot on the heals
of DVD and CD production and distribution deliverable
via a
download model with less
costs and
increased automation to the producers.
More
Than The Market
In
this column I've summarized the
story so far of the online marketplace, but this
is by no means the complete picture.
The
creative professional may contribute
towards
the sale of goods and services, but to be an
effective communicator, they must also have
a life outside the market. How we relate with
others
and the world of earth, sea, wind and sky,
what we believe and communicate in our
personal
lives,
these
are the root of who we are. Without them we
become empty shells, shelves for the commercial
world to fill to bursting point.
As
far as I can tell, those
things that are not consumed, but given, are
of far greater
value in making us free, happy, and contributing
members of a better world. As technology companies
attempt to dominate and define the Internet as
a marketplace, we should be mindful
that what is most precious cannot be sold, nor
bought...
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