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Column is a monthly feature that explores the world
of creativity and aesthetics.
Creative Credits
Mike
de Sousa, Director, AbleStable

Do you stay for the end credits when
you go to the movies or are you one of
the
majority
that gets up and leaves as soon as the last scene
fades from view? Perhaps your take of the
credits is an endless list of names
that are primarily for the benefit of industry
insiders. There are however good reasons why you
should stay those few minutes more after the movie
comes to a close.
Rolling Credits
Credits
acknowledge those who have worked on a movie, game,
multimedia, or performance production and
take the form of a list of contributors. Credits
are usually restricted
to the entertainment world and are not generally
associated with commercial
products, however consol games and some software companies also credit those
who have developed their products after the closing
sequence or on the "About" window.
On the occasion when an advertising campaign
for a
commercial product
is critically acclaimed,
credit is given to those involved,
for example, The
Cog Honda campaign.
End
movie
and consol game credits
recognize all those who have worked
on the project. In the case of a movie they
present the names of the writer, director, cinematographer,
editor,
composer,
actors, and the production company and staff. In
contrast, the opening credits are
usually limited to listing the major cast members
and
core
creative team and often forms part of the title
sequence. On occasion the movie begins without
any opening
credits
other
than
the
production company and movie's title (eg Citizen
Kane).
Movie
Credits
Movie
credits
are generally divided into two: creative and production.
Creative
credits: writers;
directors; editors; producers; cast;
production designers; composers; casting directors;
cinematographers;
sound
track recording; artists and illustrators etc.
Production
credits: location
rentals; building sets; purchasing or renting
equipment;
props building; film
stock and processing; optical and special
effects; stunt staff etc.
The
opening
credits usually list the core creative and production
efforts in the following order:
Sound
Processing (Dolby, Lucasfilm THX etc.)
Name
of the studio (Paramount, Universal,
etc.)
Name of the production
company (20th Century Fox, Warner Bros.)
Investment
group usually credited as "in association
with."
Director's first credit,
usually "a film by [your name]," or "a
[your name] film."
The stars
The film's title
The featured actors
The key production staff (editor,
casting director,
composer of music, production designer, director
of photography, costume designer)
Writers
(in the US only three writing
credits
on a feature film are permitted)
Producers
The Director (always the
final
credit in the opening credits). The
Directors Guild of America permits a film to
list only one director, even when it is known
that two or more worked on it.
The
closing credits now generally feature a full
list of all who have worked on the movie, however
in
years
gone by the opening credits were more comprehensive
with the closing credits only listing the main
cast.
Game
Credits
Gaming
has much in common with movie
making and is following the convention of crediting
all those involved in the production.
The list of game credits includes the following:
Production
Company
Engineering
Art
Animation
Level Design
Office Manager
IT Support
Technical Director
Audio Director
Sound Designer
Voice Talent
Voice Recording Engineer |
Original
Music
Producers
Localization
Testers
Network Manager
General Manager
Test Manager
Finance
International Development
Consultants
Advisors |
The
essential difference between movies and consol
games is that the movie does not invite interaction.
The audience's relationship with the images and
sound defines the movie which is a time constrained
art form. Movies are emotive, immersive, and
require a meeting of the heart and mind. In
contrast
games can be played over an extended period of
time and are defined by the interactive relationship
between the player and the game media.
At present, the focus of game developers is to provide a challenging and stimulating
problem for the player to overcome, rather than
develop materials that are primarily emotive
and thought provoking.
Why
Stay For The Credits?
Movie
credits not only allow the viewer to note who
was involved in the making of it, they provide
a valuable period to reflect on the experience
of the movie and encourage
the audience to drift back to the real world.
This
"stage of recovery" is important. The
mind has a tendency to easily forget without
a process
of reflection. As I stay in my seat listening
to the music and watch the credits roll, fragments
of scenes from the movie I have just seen replay
in my head. If the movie made me feel and think,
I
ask myself
how and why. Giving myself
space allows me to better understand and
appreciate the strengths or weaknesses of the
movie. For a movie that has done its job well,
staying for the credits allows my emotions to
calm, and my mind to further ponder on my
attitudes about
the characters, plot, and events that unfolded.
Closing
Credit Music
The
music that plays during the closing credits also
stimulates my memory and thoughts. I may associate
fragments of music with a short term memory of
something I
witnessed a short time before. Great movies
have great music, and
the composer has written music that continues
my experience towards an aesthetic closure. I
feel differently when I stay and listen to the
final sound fade from view. I am often the only
one to remain in my seat, fully exposed
to the complete movie experience.
If
the end credits includes a song (often used as
a promotional devise), that too
can help one consider issues, characters, or
events in the movie from a different perspective.
The more I search, the more I gain.
If
I leave my seat before
the credits roll, I loose all this, and it
is not possible to recover this experience at
a
later
date. The first time you view a movie is
the only first time. Seeing the movie for
a second or third time is a different experience.
Seeing the movie on DVD
is a
different experience. These are not better
or worse experiences, but they are not the same
as staying in your seat
during the first viewing.
In
Closing
On
occasion movies feature a post-credits
scene. The Mission for example has a short
but crucial scene where, with a single
look, Cardinal Altamirano invites the audience
to consider their present attitudes towards
what they have just witnessed. The timing
of this scene is crucial as it occurs after
a long period when the audience has had
time to ponder on the epic tale they
witnessed moments before.
Many
however rush from one experience to the
next in a never
ending journey of
sensation. TV companies spin the credits
to movies ever faster, reduce them
to such a small size so as to be
meaningless, voice over them
with words and images, presenting them as
subservient to the promotion of another
show that
competes for our attention.
This desperate desire to grab our
attention distracts us from choosing
a path that will otherwise enrich our
experience.
Next
time you see a movie, I urge you to stay
for the end credits. Read a few, listen
to
the
music,
think about
what has gone before, and let the images, sounds
and events of the previous ninety minutes
or
so flow over you.
Don't follow the crowd. Stay, enjoy, and
find
something precious
that
you will otherwise leave behind forever...
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